Skull and Shackles

Skull and Shackles
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Welcome Mateys

Adventure Log! Here I will post recaps of the previous session and adventure.

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Character Creation and House Rules

Here are my official rules for character creation:

1) 20 point buy normal rules apply

2) Anything from the Core Rulebook, the APG, Ultimate Magic, Ultimate Combat is fair game to use with the exception of guns and the Gunslinger class. Anything from any other Paizo softcover book is also probably acceptable. I just need to be made aware in advance.

3) Each of you may pick two traits one of which must be selected from the Skull and Shackles Player’s Guide.

4) Each character may start the game with one “free” skill point. This skill point must be spent on either Profession Sailor, Climb, or Swim. This is to represent the idea that all of your characters have spent at least some time aboard a ship and have picked up a modicum of expertise. Rules for maximum amount of ranks in a skill still apply. This is only one free skill point and the skill does NOT “auto level”. Meaning if you want to advance the skill you need to spend your normal allotment of skill points on it.

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House Rules and Minutia

1) Character Backgrounds

Although the first adventure is set firmly on the rails the campaign as a whole is very open ended and because of this I am going to strongly encourage people to come up with backgrounds and story for their characters. At minimum a paragraph will suffice but more is always welcome. The reason I ask for this is because there is space in this Adventure Path for me to create extra adventures and scenarios for the group and I find that written and in-depth backgrounds help fuel my creativity in this regard. I do have a reward system set up for those of you who do help me with this.

2)* Character Leveling*

It is very important to me that we do not wait until the last minute to level our characters up. We only play, at best twice a month, and sometimes only for about four or five ours at a time due to work schedules and I want to to make the most of our time together. So, the expectation going forward is that every one is going to keep updated character sheets here on Obsidian Portal. Also, everybody’s character is to be updated and leveled up before the session start time. Even if its only 5 minutes before the session that is fine.

3) Player’s Guide

Please peruse the Player’s Guide before our first session. Not only does it have lots of info to help you build your character’s background but it also has the rules for ship to ship combat. Its pretty important that all of you become familiar with these rules because they feature prominently in this campaign. If everybody has a good handle on them it will help save time and help things run more smoothly during the times we need to use them.

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Session 1
Booty was Gotten!

Day 1: Our not quite intrepid heroes awoke in a cargo hold to find that the pirate life has been pressed onto them. (That’s not the only thing that got pressed onto somebody.)

Jean Paul decided that he was the master of his own fate and was reprimanded for such forward thinking. Then, after many failed climb checks the group was assigned swab duty. Willow becomes the new kitchen assistant.

Day 2: The party finds that they are not the only people forced into service upon the Wormwood. They also locate where their equipment is located. Willow takes upon himself the task of getting his equipment back. (And gave up a little something in the transaction!)

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